

I didn’t feel like there was a lot of cohesion past maybe the second or third environment, and it started to feel a little distracted.


The villain’s motive, identity, and everything was just kind of thrown out there at the very end, almost as an afterthought. Now, don’t get me wrong - the world of Growbot is extremely charming and its characters utterly enchanting, but the story’s climax was a little weak in the sense that literally everything was explained in the last few minutes of the game. If I had one complaint with Growbot, it would be its story. The puzzle diversity was pretty substantial for such a small title, and nothing felt too easy yet too impossible to get through in one sitting. Other puzzles include maneuvering through mazes, fixing clockwork gears, and mixing 3 colors into 12 distinct hues. By combining the notes in a specific pattern, players will compose songs that will allow them to create keys, protect others, fight through barriers, and more. What does that look like in Growbot? One puzzle type has to do with collecting individual musical notes made by different flowers. I liked this little change in UI because it took out a lot of the guesswork when it came to items, meaning that the items weren’t the puzzles, *actual* puzzles were.
Eddy growbot full#
Unlike others in the genre, Growbot makes a distinction between items that can be combined and items that have realized their full potential, separated on the right and left sides of the screen, respectively. Like most point and click games, players will need to pick up objects in the environment and combine them with others for use on things like doors and other characters. When it comes to puzzles, Growbot doesn’t disappoint. I could go on and on forever about the art style and direction, but I’ll sum it up quickly: Growbot plays like an imaginative bedtime fairytale feels when you’re 7 – 8 years old. I NEED a real-life one to snuggle up against and let all my problems melt away in its warm fur. And the characters? Every last one a childlike delight - especially that Starbelly. Fitting, as the illustrator, Lisa Evans, *is* a children’s book illustrator! The hand-drawn environments were beyond magical, I felt like I could pull a swathe of moss up like a blanket and fall asleep in this ethereal world. Let’s talk about those aesthetics, as that’s probably what drew you to Growbot in the first place (I know that’s what sold me!) - they’re so enchantingly cozy, I felt like I was playing a children’s book the entire time. Determined to get to the bottom of things for the greater good, Nara goes in search of her friends, captain, and a way to communicate with Chrissy to determine why she’s suddenly seeking devastation. It would seem that Chrissy, the original growbot, has returned from parts unknown, causing problems for the station and its inhabitants. Everything was normal until, out of nowhere, the whole station began to shake, causing a station-wide blackout. Growbot has players taking on the role of Nara, a wee little growbot who has just moved to one of the space stations that protects their home planet so that she may begin her captaincy training. Although it’s a 2 – 3 hour experience at most, Growbot will delight anyone who feels called to this verdant world, richer for the experience. I’m a simple woman - I see anything that remotely looks like Machinarium, I’m an immediate fan.Īnd Growbot looks an awful lot like a saccharine sweet Machinarium.ĭeveloped by Wabisabi Play and published by Application Systems Heidelberg, Growbot is “an adventure about a robot saving her home from a dark crystalline force.”With an inventive biopunk space station setting filled to the brim with interesting plants, animals, aliens, and robots, Growbot captivates with its adorable charm and beautifully illustrated characters and scenes. Growbot Review: The Little Growbot That Could
